The 95 tracked Nx projects in v2, each a code-linked entity node — package, type, source path, declared targets, and its internal dependency graph (depends-on / used-by, resolved from the package manifests, §6/§8), read from the project graph. Grouped by architectural layer; walk the dependency links to travel the system.
service (92)#
aja-* (4)#
V2 Aja to Bellona frame-snap Live Link export contract.
V2 performer consent and Themis NIL ledger linkage for Aja capture sessions.
V2 markerless pickup capture pipeline contract for Aja depth sensing and human mesh recovery.
V2 studio mocap cleanup and V2-skeleton retarget contract for Aja.
aphrodite-* (3)#
V2 age-gate bridge using @aphrodite/age-verification for gore, fatalities, and regional cinematics.
V2 per-feature consent bridge using @aphrodite/consent-engine for telemetry, voice processing, and behavioral profiling.
V2 licensed-fighter likeness safety and revocation bridge backed by @aphrodite/performer-sovereignty and @aphrodite/performer-autonomy.
economy-* (3)#
V2 economy analytics for currency earn/spend rates, inflation tracking, and item price effectiveness.
V2 economy analytics dashboard for currency supply velocity, player wealth by level, item price trends, and sink/source ratios.
V2 economy balance tuning interface for drop rates, prices, and rewards through remote config.
iris-* (3)#
V2 accessibility bridge using @iris/accessibility with @psyche/caption-streaming fallback captions.
V2AICommentary rollback-safe integration with Iris conversation orchestration.
V2 real-time spectator chat and commentary localization bridge using @iris/voice.
isis-* (3)#
V2 AI commentary lipsync pipeline contract for Isis visual dubbing.
V2 cosmetic variant generation pipeline contract for Isis 3D, texturing, and rigging packages.
V2 real-world venue capture pipeline contract for Isis Gaussian splatting.
kuanyin-* (4)#
V2 crew, faction, and Battle Hub community harmony adapter backed by @kuanyin/community-harmony.
V2 first-line moderation adapter backed by @kuanyin/precognition and @kuanyin/foundation.
V2 pre-send moderation friction adapter backed by @kuanyin/mindful-friction.
V2 licensed-fighter likeness shield adapter backed by @kuanyin/performer-protection.
live-* (3)#
V2 live event content delivery service for on-demand maps, cosmetics, and NPC dialogue assets.
V2 live event scheduling service for start/end windows, event game modes, and event rewards.
V2 live-ops analytics service for event participation, season pass completion, and hotfix effectiveness.
maat-* (3)#
V2 balance dashboard surface composed from @maat/intelligence, @maat/dashboard, and @maat/reporting.
V2 persistence ledger bridge for @maat/finance spend, refund, regional pricing, caps, and offline reconciliation.
V2 live-service calendar bridge that uses @maat/strategy as the source of truth.
player-* (3)#
V2 player behavior heatmap surface for movement, death, and linger density maps.
V2 live-ops player compensation service for granting items and currency to affected players after bugs or outages.
V2 player segmentation for spend tiers, Bartle motivations, and custom segments.
psyche-* (3)#
V2 Adaptive AI binding for Psyche behavior-prediction tendency hints.
V2 real-time match caption bridge using @psyche/caption-streaming.
V2 commentary face animation contract for Psyche lipsync and expressions.
telemetry-* (11)#
V2 telemetry alerting rules for crash spikes, player count drops, and matchmaking wait time.
V2 telemetry BI export connectors for Grafana, Tableau, and Looker.
V2 telemetry raw event export API for approved research and analytics queries.
V2 telemetry data pipeline from firehose stream to governed warehouse rows.
V2 telemetry development-only verbose debug logging.
V2 telemetry historical event replay and re-ingestion tooling.
V2 server-side telemetry ingestion endpoint for validated batched events.
V2 telemetry consent, privacy, retention, and PII redaction compliance.
V2 telemetry token-bucket rate limiting and deterministic per-session sampling.
V2 telemetry additive schema migration tooling for event types and payload fields.
V2 player session reconstruction from governed telemetry warehouse rows.
themis-* (4)#
V2 crew, clique, stable, and faction governance adapter backed by @themis/community.
V2 DSA Statement-of-Reasons, moderation appeal, and tournament-result dispute adapter backed by @themis/dispute-resolution.
V2 public UGC accept-gate backed by the Themis Originality Shields family.
V2 data-subject-rights routing surface backed by @themis/privacy workflows and @oshun/data-residency route decisions.
everything else (45)#
V2 A/B test analysis pipeline for significance, effect sizes, and winner detection.
V2 opt-in fan-token faction governance surface backed by @aje/governance with platform cert gating.
V2 opt-in Web3 cosmetic ownership surface backed by @aje/identity and @aje/nft with platform cert gating.
V2 commentary persona roster validation for Calliope persona-live artists.
V2 churn prediction model for seven-day player retention risk.
V2 client-side performance telemetry aggregation.
V2 Concordia substrate composition for anti-cheat appeals, tournament-result disputes, and crew conflicts.
V2 crash analytics dashboard for crash rates by version, platform, hardware, and top crash stacks.
V2 cross-product entitlement surface backed by @oshun/identity claim privacy rules.
V2 difficulty analytics for encounter win/loss rates, retry counts, completion time, and difficulty spikes.
V2 DLC and expansion content delivery service for downloadable packs, entitlement verification, and content unlocking.
V2 engagement metrics dashboard for session length, weekly session cadence, and time between sessions.
V2 EU AI Act surface for Adaptive AI classifier transparency, model cards, and accountability exports.
V2 commentary ducking contract for Euterpe mastering over dynamic accompaniment.
V2 live-ops feature flag service for game features, emergency disables, and gradual rollouts.
V2 A/B testing framework for game mechanics with deterministic assignment and metric significance.
V2 gRPC servers for the esports backend, AI Director, and AI commentary wire contracts under libs/proto/src/oshun/v2.
V2 off-rollback bridge for Hathor LLM NPC encounters.
V2 cooking mini-game authoring bridge for Hestia recipe intelligence, guided cooking, education, ingredients, and pantry sourcing.
V2 hotfix delivery service for small data-only balance, exploit, and data correction patches.
V2 hotfix testing pipeline service for automated regression gates before deployment.
V2 karaoke and rhythm-combat authoring bridge for Euterpe music generation, Calliope fighter themes, and Iris voice pitch directives.
V2 responsible-play spend insight adapter backed by @lakshmi/behavioral, @lakshmi/budgeting, and @lakshmi/transactions.
V2 limited-time game mode service for scheduled enable/disable and event-exclusive modes.
V2 mini-game suite authoring bridge for Maya game physics primitives, scene readiness, and input mapping.
V2 live-ops message-of-the-day service for client announcements, downtime, events, and patch notes.
Off-rollback V2 Combat Trials and Mission curriculum bridge for Shakti fighting semantics and governed Metis adaptation.
V2 anti-cheat classifier bridge wiring event-bus labels to @nous/training and @nous/safety.
V2 Node adapter for Oshun event-bus reactions.
DEFAULT_V2_OSHUN_ADAPTER_GROUP1DEFAULT_V2_OSHUN_ADAPTER_RETRY_DELAY_MS1createV2OshunAdapter1createV2OshunEventHandler1setupV2OshunAdapterSubscriptions1V2EventBusSubscriber1V2OshunAdapter1V2OshunAdapterOptions1V2_OSHUN_EVENT_TYPES12formatValidationIssues12hasV2BellonaArtifactTag12isV2OshunEventType12validateV2OshunPayload12BellonaArtifactCookedPayload12 +36 moreV2 account binding surface backed by @oshun/identity for account state, 2FA, recovery, region binding, and platform account links.
V2 live-ops patch notes service for structured balance, bug-fix, and new-content notes displayed in-game.
V2 per-account vault estate-planning bridge for Lakshmi estate planning, Oshun identity inheritance gates, and Themis transfer audit.
V2 performance analytics for FPS distribution, settings preset adoption, and hitching frequency.
V2 Photo Mode tournament bridge for Themis ranked-choice and approval voting with Kuanyin precognition moderation pre-pass.
V2 racing authoring bridge for Galatea articulated-body control, Saraswati EV powertrains, and Maya terrain/urban traversal readiness.
V2 real-time player count dashboard surface by region, game mode, and platform.
V2 live-ops remote config service for game parameters that can change without a client patch.
V2 retention cohort analysis for day-1, day-7, and day-30 curves by acquisition source.
V2 season pass progression service with XP-based free and premium reward tracks.
V2 new-player session funnel analysis for tutorial, first mission, open world, and first purchase.
V2 balance adapter for Shakti fighting-ruleset frame-data bridge.
V2 AI Director matchup adapter for Shakti combat-style classifications.
V2 release-candidate cook bridge for @sophia/ingestion over frame-data and patch-note sources.
V2 Tekken Bowl and Battle Hub arcade cabinet bridge backed by Maya games primitives and ad-hoc cabinet plugins.
V2 world boss and community raid bridge for Themis governance, Maat contribution intelligence, Hathor world-state simulation, and Kuanyin raid defense.
test (1)#
V2 telemetry client-to-warehouse integration test harness.
tool (1)#
V2 esports tooling wired to @uzume/broadcast.
unclassified (1)#
Oshun V2 public marketing, community, esports, and press website