@shakti/fighting-ruleset-bridge owns the deterministic conversion from Shakti
combat-sport biomechanics into V2 fighting-game frame-data. V2 consumes it
through @v2/shakti-ruleset-bridge, which emits CSV rows for
V2BalanceImporter and reference-card text for the Sophia frame-data corpus.
The launch profiles cover MK / SF / Tekken / WWE / UFC / SC / DJ. The current V2 bridge acceptance path explicitly verifies MK / SF / Tekken / SC / DJ table differences because those are the immediate frame-data authoring dependencies in the V2 backlog.
Contract#
- Source package:
@shakti/fighting-ruleset-bridge. - V2 adapter:
@v2/shakti-ruleset-bridge. - Unreal import target:
V2BalanceImporter->FV2FrameData. - Runtime policy: off-rollback authoring and match-load data only.
- Service registry:
shakti-fighting-ruleset-bridgeonEV2OshunDomain::ShaktiwithbMayInfluenceRollback = false.
Each non-game-only move must keep a real Shakti antecedent (sourceSport and
shaktiTechnique). Game-only moves, such as projectiles or finishers, are
allowed only when flagged gameOnly; they still carry designer-authored
reference numerics so the CSV output remains deterministic.
Verification#
pnpm nx test @shakti/fighting-ruleset-bridgepnpm nx test @v2/shakti-ruleset-bridgepython3 V2/ue/Tools/check-v2-shakti-ruleset-bridge.pypython3 V2/ue/Tools/check-v2-combat-module.pypython3 V2/ue/Tools/check-v2-services-module.py