@v2/maya-minigame-suite-bridge is the cook-time composition surface for the V2
pinball, air hockey, mini-golf, darts, and pool suite (§133). It reuses:
- Maya
@maya/gamesprojectile physics primitives for ball, puck, dart, and cue/launch probes. - Maya
@maya/physicssimulation readiness for deterministic seeded physics caches and collision/render sync coverage. - Maya
@maya/scenescene graph, asset, cache, and persistence readiness. - Maya
@maya/clientinput mapping manifests for keyboard, pointer, touch, and controller bindings.
per-game-specific authoring remains in V2 plugins: V2Mode_Pinball,
V2Mode_AirHockey, V2Mode_MiniGolf, V2Mode_Darts, and V2Mode_Pool own
rules, scoring, cabinet art, leaderboards, quest hooks, and tuning. Maya combat,
abilities, items, and inventory systems are explicitly excluded for the basic
mini-game suite bridge.
The bridge is off rollback, emits cook-time manifests only, and rejects live
mini-game frame RPCs. CI ownership is enforced by
V2/ue/Tools/check-v2-maya-minigame-suite-bridge.py.