# V2 Maya Mini-Game Suite Bridge

`@v2/maya-minigame-suite-bridge` is the cook-time composition surface for the V2
pinball, air hockey, mini-golf, darts, and pool suite (§133). It reuses:

- Maya `@maya/games` projectile physics primitives for ball, puck, dart, and
  cue/launch probes.
- Maya `@maya/physics` simulation readiness for deterministic seeded physics
  caches and collision/render sync coverage.
- Maya `@maya/scene` scene graph, asset, cache, and persistence readiness.
- Maya `@maya/client` input mapping manifests for keyboard, pointer, touch, and
  controller bindings.

per-game-specific authoring remains in V2 plugins: `V2Mode_Pinball`,
`V2Mode_AirHockey`, `V2Mode_MiniGolf`, `V2Mode_Darts`, and `V2Mode_Pool` own
rules, scoring, cabinet art, leaderboards, quest hooks, and tuning. Maya combat,
abilities, items, and inventory systems are explicitly excluded for the basic
mini-game suite bridge.

The bridge is off rollback, emits cook-time manifests only, and rejects live
mini-game frame RPCs. CI ownership is enforced by
`V2/ue/Tools/check-v2-maya-minigame-suite-bridge.py`.
