Fighting Game · Guides & deep dives

V2 Hestia Cooking Mini-Game Bridge

A guides & deep dives document in the Fighting Game library.

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@v2/hestia-cooking-minigame-bridge is the cook-time composition surface for the V2 cooking simulator mini-game (§133). It turns Hestia culinary domain data into a deterministic recipe-as-mini-game-script manifest consumed by V2Mode_Cooking.

The bridge reuses:

  • @hestia/ai-ml for ingredient-to-recipe generation, recipe confidence, ingredient match scoring, cost, and nutrition summary.
  • @hestia/cooking for GuidedCookingSession parsing of recipe steps, durations, equipment, techniques, and temperatures.
  • @hestia/education for interactive walkthrough difficulty, virtual-kitchen simulation scenarios, checkpoints, and education score metadata.
  • @hestia/ingredients for master ingredient coverage checks.
  • @hestia/pantry for ingredient sourcing and pantry value checks.

The output schema is hestia.recipe-as-mini-game-script. It contains recipe identity, stages, required ingredients, equipment, technique/timing targets, temperature targets, success criteria, and V2 scoring weights. Hestia owns culinary truth; V2 owns timing windows, button prompts, leaderboards, buff reward tuning, Battle Hub cabinet presentation, and Unreal runtime execution.

The bridge is off rollback, emits cook-time manifests only, and rejects live cooking frame RPCs. CI ownership is enforced by V2/ue/Tools/check-v2-hestia-cooking-minigame-bridge.py.