Fighting Game · Guides & deep dives

Euterpe Commentary Mix Ducking

The generated plan contains attack, hold, and release automation points.

2sections1 minread

On this page

V2 AI commentary uses @v2/euterpe-commentary-ducking to keep spoken commentary intelligible over adaptive music without touching match simulation. This commentary mix ducking package reads dynamic music context from @euterpe/accompany, derives a sidechain curve with @euterpe/master dB/linear gain math, and emits audio-modulation metadata for V2Audio.

Runtime Contract#

  • Source bus: V2.Commentary.
  • Target bus: V2.DynamicMusic.
  • Provider packages: @euterpe/master and @euterpe/accompany.
  • Rollback policy: off-rollback-audio-mix-only.
  • Unreal handoff: FV2CommentaryDuckingMixSpec and UV2AudioSubsystem::ApplyCommentaryDuckingMix.

The generated plan contains attack, hold, and release automation points. The ducking spec is gameplay-inert, audio-mix-only, rollback-safe, and safe to clear independently from the commentary audio/subtitle cue.

Failure Behavior#

If the Euterpe plan is unavailable or validation fails, V2 plays the commentary audio/subtitle without dynamic music attenuation. This may reduce mix clarity, but it does not affect gameplay state, rollback determinism, scoring, timing, or match authority.