@v2/tekken-bowl-arcade-cabinet-bridge is the cook-time composition surface for
Tekken Bowl and Battle Hub arcade cabinets.
It reuses:
- Maya
@maya/gamesthroughProjectilePhysicsSystemfor the Tekken Bowl lane throw probe and cabinet-shell gameplay primitive checks. - Maya
@maya/clientthroughMayaClientModPluginManagerfor ad-hoc per-cabinet plugin manifests bound tov2.battle-hub.arcade-cabinet.
The exported manifest covers V2Mode_BattleHub, V2Mode_TekkenBowl,
V2ArcadeCabinetAdHocPlugin, the Game Center cabinet roster, 1 Fighter Coin per
play, ambassador / pro-player free-play, per-cabinet leaderboards, and the
Tekken Bowl 10-pin / 10-frame rule profile.
V2 remains owner for Unreal gameplay, cabinet art, strike VFX, per-fighter bowling animations, rank ladder tuning, queueing, entitlement checks, and score submission. The bridge is off rollback and rejects live Battle Hub frame RPCs.
Validation is enforced by
V2/ue/Tools/check-v2-tekken-bowl-arcade-cabinet-bridge.py.