Fighting Game · Guides & deep dives

Tekken Bowl Arcade Cabinet Bridge

A guides & deep dives document in the Fighting Game library.

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@v2/tekken-bowl-arcade-cabinet-bridge is the cook-time composition surface for Tekken Bowl and Battle Hub arcade cabinets.

It reuses:

  • Maya @maya/games through ProjectilePhysicsSystem for the Tekken Bowl lane throw probe and cabinet-shell gameplay primitive checks.
  • Maya @maya/client through MayaClientModPluginManager for ad-hoc per-cabinet plugin manifests bound to v2.battle-hub.arcade-cabinet.

The exported manifest covers V2Mode_BattleHub, V2Mode_TekkenBowl, V2ArcadeCabinetAdHocPlugin, the Game Center cabinet roster, 1 Fighter Coin per play, ambassador / pro-player free-play, per-cabinet leaderboards, and the Tekken Bowl 10-pin / 10-frame rule profile.

V2 remains owner for Unreal gameplay, cabinet art, strike VFX, per-fighter bowling animations, rank ladder tuning, queueing, entitlement checks, and score submission. The bridge is off rollback and rejects live Battle Hub frame RPCs.

Validation is enforced by V2/ue/Tools/check-v2-tekken-bowl-arcade-cabinet-bridge.py.