# Tekken Bowl Arcade Cabinet Bridge

`@v2/tekken-bowl-arcade-cabinet-bridge` is the cook-time composition surface for
Tekken Bowl and Battle Hub arcade cabinets.

It reuses:

- Maya `@maya/games` through `ProjectilePhysicsSystem` for the Tekken Bowl lane
  throw probe and cabinet-shell gameplay primitive checks.
- Maya `@maya/client` through `MayaClientModPluginManager` for ad-hoc
  per-cabinet plugin manifests bound to `v2.battle-hub.arcade-cabinet`.

The exported manifest covers `V2Mode_BattleHub`, `V2Mode_TekkenBowl`,
`V2ArcadeCabinetAdHocPlugin`, the Game Center cabinet roster, 1 Fighter Coin per
play, ambassador / pro-player free-play, per-cabinet leaderboards, and the
Tekken Bowl 10-pin / 10-frame rule profile.

V2 remains owner for Unreal gameplay, cabinet art, strike VFX, per-fighter
bowling animations, rank ladder tuning, queueing, entitlement checks, and score
submission. The bridge is off rollback and rejects live Battle Hub frame RPCs.

Validation is enforced by
`V2/ue/Tools/check-v2-tekken-bowl-arcade-cabinet-bridge.py`.
