# V2 Isis Venue Capture Pipeline

`@v2/isis-venue-capture-pipeline` defines the real-world venue capture contract
for V2 stages and race tracks.

The package wires `@isis/gaussian-splatting` through capture ingest,
preprocessing, Gaussian-splat training, and splat optimization. The resulting
venue capture is exported through `@bellona/openusd` and scheduled for
`@bellona/unreal` Nanite stage cook.

Generated metadata targets `V2/ue/Source/V2RaceTracks/Generated`; generated
stage content targets `V2/ue/Content/V2/Stages/Generated`, with Unreal packages
published under `/Game/V2/Stages/Generated`.

The generated asset payload is tagged `v2.stage.venue_capture` so the existing
`@v2/oshun-adapter` `isis.asset.generated` subscription routes the capture
through Bellona cook. The pipeline is content-build only and always stays out of
rollback simulation.
