# @v2/tekken-bowl-arcade-cabinet-bridge

Cook-time bridge for Tekken Bowl and Battle Hub arcade cabinets.

The bridge reuses Maya `@maya/games` projectile primitives for the Tekken Bowl
lane probe and Maya `@maya/client` plugin loading for ad-hoc per-cabinet
plugins. V2 owns the actual Unreal gameplay, cabinet art, Fighter Coin gating,
free-play exemptions, leaderboards, and Battle Hub placement.

The exported manifest is off rollback, rejects live Battle Hub frame RPCs, and
only feeds `V2Mode_BattleHub`, `V2Mode_TekkenBowl`, and the
`V2ArcadeCabinetAdHocPlugin` cook pipeline.
