Every committed authored document under V4/ that is not already a feature, architecture, or engine page — surfaced here as a first-class, searchable library, grouped by subtree. This is the product’s own canonical documentation (§5): one page per source file, one source of truth.
Guides & deep dives#
Topic guides — integration, modding, telemetry, accessibility, and more. 25 pages.
- V4 Documentation Guide
docs/README.md
docs/compliance
- DPIA: AI Auto-Moderation
docs/compliance/dpia-ai-auto-mod.md - DPIA: Behavior Detection
docs/compliance/dpia-behavior-detection.md - DPIA: In-Game Commentary
docs/compliance/dpia-in-game-commentary.md - V4 Sensitivity Reading and Trauma-Informed Tone Policy
docs/compliance/sensitivity-reading-and-tone-policy.md
docs/decisions
- 0001: Pin Unreal Engine 5.5 LTS
docs/decisions/0001-engine-version-5-5-lts.md - 0002: Five Genre Families, Six Launch Cells
docs/decisions/0002-five-ruleset-cells.md - 0003: Netcode Per Cell
docs/decisions/0003-netcode-per-cell.md - 0004: Unified Operator Roster
docs/decisions/0004-shared-roster.md - 0005: Game Features Plugins Per Mode
docs/decisions/0005-game-features-plugins.md - 0006: No Third-Party DRM
docs/decisions/0006-no-denuvo.md - 0007: Perforce For Binary Assets, Git For Source
docs/decisions/0007-perforce-for-binary-git-for-source.md - 0008: Easy Anti-Cheat Default
docs/decisions/0008-anti-cheat-eac.md - 0009: Launch Platforms
docs/decisions/0009-launch-platforms.md - 0010: Mass Entity For Crowds
docs/decisions/0010-mass-entity-for-crowds.md - 0011: Per-Cell Kill / Defer Criteria and De-Scope Sequence
docs/decisions/0011-cell-kill-criteria.md - V4 Diagram Atlas
docs/diagram-atlas.md - V4 Unreal Modules
docs/modules.md
docs/planning
- V4 Launch Concurrency and Monetization Forecast
docs/planning/concurrency-and-monetization-forecast.md - V4 Market Analysis — Competitive Sets, Portfolio Thesis, Wedge, Success Metrics
docs/planning/market-analysis.md - V4 Program Risk Register
docs/planning/program-risk-register.md - V4 Workshop / GameFeature-Plugin UGC Threat Model
docs/planning/ugc-plugin-threat-model.md
docs/release
- V4 Final Polish and Year-5 Sunset Plan
docs/release/final-polish-and-sunset.md
docs/studio
- V4 Studio Wellness Policy
docs/studio/studio-wellness-policy.md - V4 Verification Notes
docs/verification.md
Legal#
Licenses, terms, and legal localisation. 8 pages.
legal/creator-program
- V4 Creator Program NDA Template
legal/creator-program/creator-nda-template.md - V4 Creator Program Embargo Acknowledgement
legal/creator-program/embargo-acknowledgement.md
legal/music
- V4 Composer Work-for-Hire Template
legal/music/composer-work-for-hire-template.md
legal/partnerships
- Heritage Firearms Weapon Accuracy Partnership Template
legal/partnerships/heritage-firearms-weapon-accuracy-template.md - NIL Guest Operator Clearance Template
legal/partnerships/nil-guest-operator-clearance-template.md - V4 Partnership Policy
legal/partnerships/public-partnership-policy.md - Real-World Venue License Template
legal/partnerships/real-world-venue-license-template.md
legal/refunds
- V4 Refund Policy
legal/refunds/public-refund-policy.md
Reference & analysis#
Top-level reference, validation, audit, and analysis docs. 3 pages.
- V4 Planning-Corpus Remediation — 2026-06-12
REMEDIATION_2026-06-12.md - V4 — Dependency Registry (Tactical Action Universe, Unreal Engine 5)
V4_DEPENDENCIES.md - V4 Product Review — Tactical Action Universe (Unreal Engine 5)
V4_PRODUCT_REVIEW_2026-07-06.md
Press & brand#
Press kit, brand, and community-asset licensing. 3 pages.
press/brand
- V4 Community Asset License
press/brand/LICENSE.md - V4 Brand Asset Pack
press/brand/README.md
press/epk
- V4 Fact Sheet
press/epk/fact-sheet.md
Stealth#
Pre-announcement / stealth-track material. 1 page.
stealth/hitman
- Hitman Schedule Rotation Patch Notes
stealth/hitman/schedule-rotation-patch-notes.md