This atlas is the visual orientation layer for V4's five-cell tactical-action
universe. It explains cell hosting, action flow, durable play records, session
state, plugin composition, ownership, content production, and release evidence.
Focused pages and current implementation/test/build evidence remain
authoritative.
flowchart TB
Player[Player input and platform] --> Host[V4 game host]
Host --> Cell[Activated ruleset cell]
Cell --> FPS[Tactical FPS]
Cell --> Stealth[Stealth and real-time tactics]
Cell --> ARPG[Action RPG]
Cell --> RTS[Real-time strategy]
Cell --> Arcade[2D run-and-gun]
FPS --> Shared[Shared GAS input animation AI and presentation]
Stealth --> Shared
ARPG --> Shared
RTS --> Shared
Arcade --> Shared
Shared --> World[World streaming procgen modes and content]
Shared --> Online[Authority persistence progression and live service]
World --> Evidence[(Saves replays telemetry assets and audits)]
Online --> Evidence
Evidence --> Release[Build platform security compliance and operations]
The host and shared layer supply contracts, not identical behavior. Each cell
owns its rules, camera, input semantics, AI specialization, content, and
performance envelope inside the shared platform boundaries.
sequenceDiagram
actor Player
participant Input as Input mapping
participant Cell as Active cell policy
participant GAS as Shared ability runtime
participant Authority as Server or deterministic authority
participant World as AI and world systems
participant Present as Animation camera audio and VFX
Player->>Input: Device action
Input->>Cell: Cell-specific semantic command
Cell->>GAS: Ability request with target context
GAS->>Authority: Validate state cost timing and ownership
alt refused
Authority-->>Present: Rejection or recovery feedback
else admitted
Authority->>World: Apply governed gameplay effect
World-->>Authority: Resulting authoritative state
Authority-->>GAS: Confirmed outcome
GAS-->>Present: Replicated cue and presentation data
Present-->>Player: Cell-specific feedback
end
Input mapping, cell semantics, shared ability machinery, authority, world
effect, and presentation are different responsibilities. Predictive feedback
cannot become the source of truth for a multiplayer or persisted effect.
Cell, mode, content, profile, session, replay, and world-save versions stay
explicit so cross-cell activation, migration, rollback, and incident review do
not depend on an ambiguous global version.
stateDiagram-v2
[*] --> Selecting
Selecting --> Activating: cell mode and content compatible
Selecting --> Refused: entitlement platform or compatibility failure
Activating --> Loading: plugins and authoritative data ready
Activating --> Failed: plugin asset or migration failure
Loading --> Active: world and participants synchronized
Active --> Paused: mode permits governed pause
Paused --> Active
Active --> Transitioning: map phase or cell change
Transitioning --> Active: compatible target loaded
Transitioning --> Recovering: interrupted transition
Recovering --> Active: restore succeeds
Recovering --> RolledBack: prior snapshot restored
Active --> Completed: terminal mode state
Completed --> Saving: results and world revision commit
Saving --> Ended: durable receipts confirmed
Refused --> [*]
Failed --> [*]
RolledBack --> [*]
Ended --> [*]
Activation, loading, active play, transition, recovery, save, and result
settlement are separately observable. Cell change cannot silently reinterpret an
incompatible save or content bundle.
The host controls composition and versions; the shared layer exposes extension
contracts; the cell supplies behavior; world and online services remain shared
authorities rather than cell-private shortcuts.
mindmap
root((V4 estate))
Cells
Tactical planning and breach
Stealth schedules and command
Action RPG abilities and bosses
RTS economy armies and determinism
Arcade run-and-gun stages
Shared gameplay
GAS animation and input
Perception crowds and AI director
World streaming and procgen
Presentation UI and accessibility
Product systems
Campaign co-op PvP and horde
Training replay and signature modes
Creator content community and vault
Online esports progression and live service
Platform
Build data telemetry and performance
Security compliance and trust
Hardware peripherals and XR
Certification operations and launch
Use this map to select the owning feature and architecture pages before making a
cross-cell claim. Shared capabilities still require per-cell acceptance and
performance evidence.
Start with the landscape and estate, trace a player action and cell session,
review data and composition with the ER/class diagrams, and use the production
journey/evidence order at release review. Continue to the
V4 guide, feature index, and
architecture index.