Section 116 defines the racing-specific vehicle VFX catalog for tire smoke, sparks, brake glow, debris, damage decals, motion boost, Power-Play hazards, anti-grav glow, vehicle damage shaders, and weather.
Tire Smoke, Sparks, And Brake Glow#
Per-tire smoke scales by slip ratio and surface. Asphalt smoke is thicker, dirt dust is browner, and mud splatter is heavier, with coverage for sand, snow, and water surfaces as well. Spark VFX triggers under the chassis for slammed-stance road contact and for curb or barrier contact. Brake-disc glow appears under heavy braking and visualizes per-rotor temperature.
Debris, Decals, And Wreck Explosions#
Per-collision debris spawns glass, plastic, and metal-sheet shrapnel. Bumper, fender, and hood part fall-off is authored as detachable vehicle debris. Damage decals progress through scuff marks, paint scratches, Death Race bullet holes, and soot. Wreck explosion VFX is Death Race gore-tier gated.
Motion, Speed Lines, And Boost#
Speed-aware motion blur has per-platform and per-FPS target tuning plus a reduced-motion accessibility override that cross-references Section 53.2. Futuristic rulesets activate speed-line overlays at speed bands. NOS and boost VFX add blue-flame backwash, screen-edge color shift, and motion-blur intensification.
Power-Play Hazards#
Power-Play event VFX cross-reference Section 105 and cover explosion, crane swing, building collapse, falling debris, fire, and smoke. Each event scales its size to the player perspective.
Anti-Grav Glow#
Anti-grav VFX cross-reference Section 109 and include per-anti-grav engine glow, per-vehicle aura color, and per-vehicle trail VFX.
Vehicle Damage Shaders#
Vehicle damage shaders cross-reference Sections 97.8 and 44.6. The material parameter blend transitions through Clean, Scuffed, Damaged, Wrecked, and Totaled states over 30 frames.
Weather VFX#
Weather VFX covers rain on windshield for cockpit cam, desert dust storm, snow accumulation on hood, and volumetric fog.
Verification#
RacingVFXDeep_V2_Contract.json, racing-vfx-deep.json,
RacingVFXDeep.spec.cpp, VehicleVFX.Module automation coverage, subsystem
registration, CI registration, and check-v2-racing-vfx-deep.py validate
Section 116.