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V2 Racing Esports And Broadcast

The racing pro circuit cross-references Section 79.1 and ships per-region tournament calendars for NA, EU, JP, KR, LATAM, and OCE.

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Section 113 defines racing tournament operations, broadcast overlays, replay markers, cosmetic fan polls, and the quarterly Racing Championship Season.

Pro Circuit#

The racing pro circuit cross-references Section 79.1 and ships per-region tournament calendars for NA, EU, JP, KR, LATAM, and OCE. Every region writes to a Crown point ledger and feeds world-final qualification.

Per-event racing rule snapshots cross-reference Section 51.4. The snapshot is stamped before the first heat and saved in the replay header.

Broadcast Toolset#

Spectator camera presets include trackside, chase-cam, hood-cam, cockpit, orbital top-down map, replay-cam, and director-cam. Director-cam auto-cuts to the best action and supports per-event scripted cuts.

Broadcast overlays expose per-lap split overlays, live timing, sector splits, position changes, and a per-race position graph. The caster telemetry overlay shows throttle, brake, steering, G-force, and tire temp. The Broadcast HUD uses operator-facing layer controls instead of decorative panels.

Highlight Tagging#

The per-race highlight tagger lets casters mark overtake, crash, Power-Play event, and cop-takedown moments. Clip-cut export feeds a post-race recap reel.

Fan Polls#

In-broadcast cosmetic wagers cross-reference Section 79.2. Caster polls collect predicted winners, and outcomes stay cosmetic-only.

Championship Season#

The Racing Championship Season runs once per quarter with 8 events, per-event score, a season cumulative leaderboard, and a season finale grand prix.

Verification#

RacingEsportsBroadcast_V2_Contract.json, racing-esports-broadcast.json, OnlineServices.Module automation coverage, and check-v2-racing-esports-broadcast.py validate Section 113.