# V2 Racing Esports And Broadcast

Section 113 defines racing tournament operations, broadcast overlays, replay
markers, cosmetic fan polls, and the quarterly Racing Championship Season.

## Pro Circuit

The racing pro circuit cross-references Section 79.1 and ships per-region
tournament calendars for NA, EU, JP, KR, LATAM, and OCE. Every region writes to
a Crown point ledger and feeds world-final qualification.

Per-event racing rule snapshots cross-reference Section 51.4. The snapshot is
stamped before the first heat and saved in the replay header.

## Broadcast Toolset

Spectator camera presets include trackside, chase-cam, hood-cam, cockpit,
orbital top-down map, replay-cam, and director-cam. Director-cam auto-cuts to
the best action and supports per-event scripted cuts.

Broadcast overlays expose per-lap split overlays, live timing, sector splits,
position changes, and a per-race position graph. The caster telemetry overlay
shows throttle, brake, steering, G-force, and tire temp. The Broadcast HUD uses
operator-facing layer controls instead of decorative panels.

## Highlight Tagging

The per-race highlight tagger lets casters mark overtake, crash, Power-Play
event, and cop-takedown moments. Clip-cut export feeds a post-race recap reel.

## Fan Polls

In-broadcast cosmetic wagers cross-reference Section 79.2. Caster polls collect
predicted winners, and outcomes stay cosmetic-only.

## Championship Season

The Racing Championship Season runs once per quarter with 8 events, per-event
score, a season cumulative leaderboard, and a season finale grand prix.

## Verification

`RacingEsportsBroadcast_V2_Contract.json`, `racing-esports-broadcast.json`,
`OnlineServices.Module` automation coverage, and
`check-v2-racing-esports-broadcast.py` validate Section 113.
