Fighting Game · Guides & deep dives

V2 Power-Play Track Events

The Power-Play meter builds through drafting, drifting, proximity, clean-driving, and takedown actions.

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Section 105 defines Split/Second-style environmental Power-Play events for combat-eligible tracks. The ruleset is isolated from standard circuit, sprint, and time-trial play so ranked eligibility can be tuned separately.

Meter#

The Power-Play meter builds through drafting, drifting, proximity, clean-driving, and takedown actions. Level-1 spends trigger small events, Level-2 spends trigger medium destruction, and Level-3 spends trigger dramatic track-altering events.

Event Library#

Level-1 Power-Play events are oil drum explosion, falling barrel, runaway traffic, and sign collapse. They are minor environmental hazards with short reaction windows.

Level-2 Power-Play events are bridge cable snap, crane drop, building facade collapse, and fuel tanker explosion. They are medium destruction events with cinematic camera cuts, impact reactions, and counter windows.

Level-3 Power-Play events are entire bridge collapse, building topple, runway taxi-jet collision, stadium roof fall, and sinkhole opens. Every Level-3 event reroutes the track for the rest of the race.

Each combat-eligible track has a curated list of 4-8 Power-Play events per level. The launch library binds these events to Track.Combat.IndustrialLoop and stores the authored effect ids in power-play-track-events.json.

Trigger UI#

When the meter is ready, the Power-Play trigger UI shows a target indicator for the next viable event. The trigger button activates the event, plays the per-event cinematic camera cut, and displays the impact reaction.

Counter Rules#

Counter-Power-Play is enabled. Level-1 counters answer Level-1 events and Level-2 counters answer Level-2 events. Each authored event exposes a reaction-window dodge or evade input that can lessen damage.

Eligibility And Authoring#

Power-Play uses race mode id Race.PowerPlay, has its own ruleset toggle, and uses a separate ranked eligibility ladder. Track Editor authoring is required for every per-track Power-Play event and references the Section 99.5 race track authoring workflow.

Verification#

PowerPlayTrackEvents_V2_Contract.json, power-play-track-events.json, the RaceModes.Module automation spec, and check-v2-power-play-track-events.py validate Section 105.