# V2 Power-Play Track Events

Section 105 defines Split/Second-style environmental Power-Play events for
combat-eligible tracks. The ruleset is isolated from standard circuit, sprint,
and time-trial play so ranked eligibility can be tuned separately.

## Meter

The Power-Play meter builds through drafting, drifting, proximity,
clean-driving, and takedown actions. Level-1 spends trigger small events,
Level-2 spends trigger medium destruction, and Level-3 spends trigger dramatic
track-altering events.

## Event Library

Level-1 Power-Play events are oil drum explosion, falling barrel, runaway
traffic, and sign collapse. They are minor environmental hazards with short
reaction windows.

Level-2 Power-Play events are bridge cable snap, crane drop, building facade
collapse, and fuel tanker explosion. They are medium destruction events with
cinematic camera cuts, impact reactions, and counter windows.

Level-3 Power-Play events are entire bridge collapse, building topple, runway
taxi-jet collision, stadium roof fall, and sinkhole opens. Every Level-3 event
reroutes the track for the rest of the race.

Each combat-eligible track has a curated list of 4-8 Power-Play events per
level. The launch library binds these events to `Track.Combat.IndustrialLoop`
and stores the authored effect ids in `power-play-track-events.json`.

## Trigger UI

When the meter is ready, the Power-Play trigger UI shows a target indicator for
the next viable event. The trigger button activates the event, plays the
per-event cinematic camera cut, and displays the impact reaction.

## Counter Rules

Counter-Power-Play is enabled. Level-1 counters answer Level-1 events and
Level-2 counters answer Level-2 events. Each authored event exposes a
reaction-window dodge or evade input that can lessen damage.

## Eligibility And Authoring

Power-Play uses race mode id `Race.PowerPlay`, has its own ruleset toggle, and
uses a separate ranked eligibility ladder. Track Editor authoring is required
for every per-track Power-Play event and references the Section 99.5 race track
authoring workflow.

## Verification

`PowerPlayTrackEvents_V2_Contract.json`, `power-play-track-events.json`, the
`RaceModes.Module` automation spec, and `check-v2-power-play-track-events.py`
validate Section 105.
