Lilith Metaverse · Reference & analysis

V3 Day-0 Patch Headroom

Quest 3 and Vision Pro are standalone VR targets and reserve 500 MB in their mobile-style cook profiles and asset presets.

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Manifest version: v3-day0-patch-headroom.v1

This release gate validates the §67.1 day-0 patch budget. Every launch platform keeps enough reserved space for a synthetic Iostore delta patch and the patch must fit without re-cooking or redistributing the full installer.

Headroom Policy#

Surface class Maximum reserved headroom
Desktop, handheld, console 1 GB
Mobile, standalone VR 500 MB

Quest 3 and Vision Pro are standalone VR targets and reserve 500 MB in their mobile-style cook profiles and asset presets. PSVR 2 follows the console submission path and keeps the 1 GB console envelope.

Synthetic Patch#

The validation scenario is day0-localization-audio-texture-hotfix. It changes multiple paks and at least two asset classes per platform, is built as a UE Patcher + Iostore delta, and never requires full installer re-cook.

Representative passing sizes:

Platform Synthetic patch Reserved headroom
Win64 desktop 0.72 GB 1 GB
iOS / iPadOS 0.38 GB 0.5 GB
Android App Bundle 0.40 GB 0.5 GB
Quest 3 0.42 GB 0.5 GB
Vision Pro 0.46 GB 0.5 GB
PS5 0.82 GB 1 GB

The verifier is pnpm verify:v3 day0-patch-headroom. It checks the patch evidence, cook profiles, standalone VR preset headroom, analytics manifest, tests, and TODO lock. The gate fails closed for missing platforms, policy headroom regressions, synthetic patch sizes over budget, non-green CI, weak patch coverage, or any full installer re-cook requirement.