Fighting Game · Guides & deep dives

V2 Progression, Codex, Quest Log, And Reward Inbox

Every launch fighter has a fighter mastery track with max_level 30 and the shared mastery-level-rewards.csv curve.

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V2 uses structured tables for profile progression and unlock presentation while Hathor remains the source for authored story text. The tables here define player-visible rewards, unlock rules, quest filters, and reward-claim behavior.

Fighter And Style Mastery#

Every launch fighter has a fighter mastery track with max_level 30 and the shared mastery-level-rewards.csv curve. Levels 1-30 each grant a concrete reward: intro poses, victory poses, alt-color slots, voice lines, lore pages, finisher variants, profile-card titles, and the Mastery 30 signature finisher kit. XP gain rates are transparent in the results screen or reward preview for wins, losses, perfect rounds, finishers, Combat Trials, Missions, and tournament participation.

Mastery boost weeks use the seasonal theme ids from §83. Def Jam style mastery uses independent tracks for Streetfighting, Wrestling, MA, Kickboxing, and Submissions.

Account And Prestige#

Global account level runs from 1-100. Every fifth level grants a documented reward: cosmetics, Fighter Coins, Battle Pass tier skips, or training-lab slot expansion. Prestige runs P1-P10; starting Prestige changes the visible rank icon color and profile-card flair while preserving all unlocks.

Long-form goals grant a unique title and animated profile-card badge for winning 1000 matches across all rulesets, reaching Master rank in 3 rulesets, completing all 60 Arcade endings, and completing all 60 Side Stories.

Codex And Encyclopedia#

The Codex appears in the main menu with searchable categories for per-fighter, per-stage, per-faction, per-weapon, per-special-move, per-style, per-ruleset, and per-historical-event entries. Each fighter entry records a 200-500 word content budget, optional art, audio diary attachment, diary entry, transparent unlock condition, replay or cinematic link, and cross-links back to timeline, stage, faction, style, or relationship entries.

Unified Quest Log#

The profile quest log combines Story chapters, Side Stories, Daily Challenges, Weekly Missions, Faction Quests, Career milestones, and Achievement progress. The UI filters by quest type, fighter, mode, and time remaining. Quest preview panels show rewards, completion criteria, and a cinematic teaser id.

Reward Inbox#

The reward inbox queues unclaimed challenge completions, season rewards, charity contribution thank-yous, and anniversary bonuses in one place. It supports claim-all and per-item claim. Low-value Fighter Coins and XP boosts can be auto-claimed when the player enables the toggle; high-value items always require manual claim.