# V2 Progression, Codex, Quest Log, And Reward Inbox

V2 uses structured tables for profile progression and unlock presentation while
Hathor remains the source for authored story text. The tables here define
player-visible rewards, unlock rules, quest filters, and reward-claim behavior.

## Fighter And Style Mastery

Every launch fighter has a fighter mastery track with `max_level` 30 and the
shared `mastery-level-rewards.csv` curve. Levels 1-30 each grant a concrete
reward: intro poses, victory poses, alt-color slots, voice lines, lore pages,
finisher variants, profile-card titles, and the Mastery 30 signature finisher
kit. XP gain rates are transparent in the results screen or reward preview for
wins, losses, perfect rounds, finishers, Combat Trials, Missions, and tournament
participation.

Mastery boost weeks use the seasonal theme ids from §83. Def Jam style mastery
uses independent tracks for Streetfighting, Wrestling, MA, Kickboxing, and
Submissions.

## Account And Prestige

Global account level runs from 1-100. Every fifth level grants a documented
reward: cosmetics, Fighter Coins, Battle Pass tier skips, or training-lab slot
expansion. Prestige runs P1-P10; starting Prestige changes the visible rank icon
color and profile-card flair while preserving all unlocks.

Long-form goals grant a unique title and animated profile-card badge for winning
1000 matches across all rulesets, reaching Master rank in 3 rulesets, completing
all 60 Arcade endings, and completing all 60 Side Stories.

## Codex And Encyclopedia

The Codex appears in the main menu with searchable categories for per-fighter,
per-stage, per-faction, per-weapon, per-special-move, per-style, per-ruleset,
and per-historical-event entries. Each fighter entry records a 200-500 word
content budget, optional art, audio diary attachment, diary entry, transparent
unlock condition, replay or cinematic link, and cross-links back to timeline,
stage, faction, style, or relationship entries.

## Unified Quest Log

The profile quest log combines Story chapters, Side Stories, Daily Challenges,
Weekly Missions, Faction Quests, Career milestones, and Achievement progress.
The UI filters by quest type, fighter, mode, and time remaining. Quest preview
panels show rewards, completion criteria, and a cinematic teaser id.

## Reward Inbox

The reward inbox queues unclaimed challenge completions, season rewards, charity
contribution thank-yous, and anniversary bonuses in one place. It supports
claim-all and per-item claim. Low-value Fighter Coins and XP boosts can be
auto-claimed when the player enables the toggle; high-value items always require
manual claim.
