V2 license verification validates ownership via platform API before a protected client enters normal online play. The release contract covers Steam, EGS, Microsoft Store, Mac App Store, and native platform store entitlement APIs for PlayStation, Xbox, and Nintendo.
Provider Coverage#
V2/ue/Build/DRM/v2-license-verification.json defines every provider, platform
API, launch profile, signed receipt requirement, server-side entitlement mirror,
and safe failure response. Each provider writes release evidence to the DRM
archive.
Required providers:
- Steam
- EGS
- Microsoft Store
- Mac App Store
- PlayStation Store
- Xbox Store
- Nintendo eShop
Every provider requires an ownership check, a signed receipt, platform account
binding, and a server-side entitlement mirror. License verification does not
grant offline play by itself; the offline cache handoff is assigned to
TODOS.phase-72.72.4.1.6.
Failure Response#
If ownership cannot be verified, the protected client enters safe-boot offline-only mode, does not crash, shows a repair prompt, disables ranked access, and blocks progression grants until verification succeeds or support approves an override.
CI Gates#
V2/ue/Tools/plan-v2-license-verification.py emits the deterministic license
verification plan. V2/ue/Tools/check-v2-license-verification.py validates the
manifest, planner output, anti-debugging dependency, Horde wiring, CI workflow
wiring, and this runbook.
Required release gates:
drm-license-verification-plan-generateddrm-license-verification-provider-coveragedrm-license-verification-platform-api-coveragedrm-license-verification-signed-receiptsdrm-license-verification-safe-failure
The drm-license-verification-signed-receipts gate requires signed receipt
coverage for every provider, and the safe-failure gate requires non-crashing
repair behavior for every platform store.