Fighting Game · Guides & deep dives

Sequencer Template Library

template sequences.

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Task: TODOS.phase-72.72.15.2.10

The sequence template library is a V2Editor TimelineVisualizer surface for starting common cinematic patterns from validated sequencer data. The default library ships three built-in templates: dialogue scene, explosion, and camera fly-through.

Runtime API#

  • Template: FV2SequencerTemplateSpec
  • Panel spec: FV2SequencerTemplateLibraryPanelSpec
  • Instantiation request: FV2SequencerTemplateInstantiationRequest
  • Result: FV2SequencerTemplateLibraryResult
  • Template enum: EV2SequencerTemplateKind
  • Issue enum: EV2SequencerTemplateIssueType

BuildDefaultSequencerTemplateLibrary returns the panel metadata and three template sequences. InstantiateSequencerTemplate copies a selected template sequence into a caller-provided sequence id, optionally overrides the display name, and can force bindings/tracks to remain rebindable for the new shot.

Built-In Templates#

  • Dialogue scene: over-the-shoulder camera cuts, dialogue line events, two voice cues, and speaker focus animation.
  • Explosion: impact camera, VFX trigger events, rumble/blast audio, and explosion intensity animation.
  • Camera fly-through: rail camera keyframes, reveal marker events, ambience audio, and FOV animation.

Each built-in template contains camera, event, audio, and property tracks. This keeps preview badges, search categories, and instantiation behavior consistent across the library.

Behavior#

  • The panel spec targets TimelineVisualizer and exposes search, category tabs, preview, instantiate, and track badge metadata.
  • Templates carry stable ids, display names, descriptions, thumbnails, tags, and full FV2SequencerSequenceSpec payloads.
  • Template validation requires a thumbnail path, searchable tags, bindings, tracks, and matching camera/event/audio/property badges.
  • Instantiation rejects missing template ids, missing destination sequence ids, unknown templates, invalid library payloads, and empty generated sequences.
  • Display name overrides are applied only when nonempty.
  • When binding preservation is disabled, all copied bindings and tracks are marked rebindable for the new sequence.

QA Inventory#

  • Panel: verify search, category tabs, preview, instantiate, and track badge flags.
  • Library: verify dialogue scene, explosion, and camera fly-through templates are present and valid.
  • Data: validate every template sequence through the sequencer data model.
  • Instantiate: verify copied sequence ids, display overrides, track preservation, optional rebindable bindings, and open-after-create state.
  • Off-path: reject missing template ids, missing sequence ids, and unknown template ids.

js_repl Playwright interaction was unavailable in this session and the affected surface is Unreal editor data rather than browser-rendered UI, so verification is through UE editor automation and contract gates.

Verification#

  • python3 V2/ue/Tools/check-v2-sequencer-template-library.py
  • V2.Editor.Sequencer.TemplateLibrary
  • python3 V2/ue/Tools/check-v2-editor-module.py
  • python3 V2/ue/Tools/check-v2-ci-workflow.py