Fighting Game · Guides & deep dives

Cinematic Narrative Expansion

The commentary catalog now covers the required Story, Side Story, Arcade ending, and Character Episode director-commentary surfaces.

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This document records the §131 implementation contract for director commentary, ADR, origin comics, cinematography authoring, internal monologue, Codex lore, the Cinematography Editor, and Year-1 story DLC seasons.

Runtime Ownership#

  • Runtime module: V2Cinematics
  • Config asset field: UV2CinematicsConfigAsset::NarrativeExpansionCatalog
  • Blueprint builder: UV2CinematicsBlueprintLibrary::BuildDefaultCinematicNarrativeExpansionCatalog
  • Automation: V2.Cinematics.NarrativeExpansion.AssetContract
  • CI checker: V2/ue/Tools/check-v2-cinematic-narrative-expansion.py

Commentary#

The commentary catalog now covers the required Story, Side Story, Arcade ending, and Character Episode director-commentary surfaces. Behind-the-scenes commentary is attached to mocap galleries and includes both mocap-stage director and stunt-coordinator speakers. Writer commentary is authored per character-defining scene. Internal monologue uses the same toggleable per-cutscene resolver as commentary and requires localized thought-pattern adaptation for en-US, fr-FR, and ja-JP.

ADR#

ADR.LiveEvents.NarrativeDLC.V2 schedules quarterly live-event sessions, updates per-event voice-line banks, assigns per-locale directors, and includes narrative-DLC session ids for every covered character/locale matrix. The validation gate rejects catalogs that omit any of those requirements.

Origin Comics#

Every covered fighter gets a 3-5 issue digital origin mini-series with commissioned art, per-locale translation, Codex reader presentation, per-page art gallery ids, Mastery unlock gates, Side Story unlock gates, Founders Edition physical extras, and standalone retail release tracking.

Cinematography Library#

Scene references live under V2/balance/cinema/ and include mood boards, reference frames, camera blocking docs, lighting fixture bindings, LUT metadata by mood/fighter/faction/region, depth-of-field presets, close-up catchlights, and volumetric atmospherics. Lighting fixture definitions live under V2/balance/cinema/lighting-fixtures/ and include light type, intensity, color temperature, falloff curve, and flicker pattern.

Codex Lore#

The Codex lore contract stores per-fighter family-tree relationships for relatives, mentors, students, and rivals. Cross-IP lore canon ids are allowed only as contract-gated references for licensed cameo characters.

Cinematography Editor#

Editor.Cinematography.Sequencer.V2 is modeled as a Sequencer-based authoring workflow with cinematography library, LUT, lighting fixture, and depth-of-field presets preloaded for narrative designers.

Story DLC#

The Year-1 plan includes four seasonal story arcs. Each season is validated at 2-4 hours of narrative content and must include ADR, cinematic scenes, comic mini-series payloads, and new character episodes.