This document records the §131 implementation contract for director commentary, ADR, origin comics, cinematography authoring, internal monologue, Codex lore, the Cinematography Editor, and Year-1 story DLC seasons.
Runtime Ownership#
- Runtime module:
V2Cinematics - Config asset field:
UV2CinematicsConfigAsset::NarrativeExpansionCatalog - Blueprint builder:
UV2CinematicsBlueprintLibrary::BuildDefaultCinematicNarrativeExpansionCatalog - Automation:
V2.Cinematics.NarrativeExpansion.AssetContract - CI checker:
V2/ue/Tools/check-v2-cinematic-narrative-expansion.py
Commentary#
The commentary catalog now covers the required Story, Side Story, Arcade ending,
and Character Episode director-commentary surfaces. Behind-the-scenes commentary
is attached to mocap galleries and includes both mocap-stage director and
stunt-coordinator speakers. Writer commentary is authored per character-defining
scene. Internal monologue uses the same toggleable per-cutscene resolver as
commentary and requires localized thought-pattern adaptation for en-US,
fr-FR, and ja-JP.
ADR#
ADR.LiveEvents.NarrativeDLC.V2 schedules quarterly live-event sessions,
updates per-event voice-line banks, assigns per-locale directors, and includes
narrative-DLC session ids for every covered character/locale matrix. The
validation gate rejects catalogs that omit any of those requirements.
Origin Comics#
Every covered fighter gets a 3-5 issue digital origin mini-series with commissioned art, per-locale translation, Codex reader presentation, per-page art gallery ids, Mastery unlock gates, Side Story unlock gates, Founders Edition physical extras, and standalone retail release tracking.
Cinematography Library#
Scene references live under V2/balance/cinema/ and include mood boards,
reference frames, camera blocking docs, lighting fixture bindings, LUT metadata
by mood/fighter/faction/region, depth-of-field presets, close-up catchlights,
and volumetric atmospherics. Lighting fixture definitions live under
V2/balance/cinema/lighting-fixtures/ and include light type, intensity, color
temperature, falloff curve, and flicker pattern.
Codex Lore#
The Codex lore contract stores per-fighter family-tree relationships for relatives, mentors, students, and rivals. Cross-IP lore canon ids are allowed only as contract-gated references for licensed cameo characters.
Cinematography Editor#
Editor.Cinematography.Sequencer.V2 is modeled as a Sequencer-based authoring
workflow with cinematography library, LUT, lighting fixture, and depth-of-field
presets preloaded for narrative designers.
Story DLC#
The Year-1 plan includes four seasonal story arcs. Each season is validated at 2-4 hours of narrative content and must include ADR, cinematic scenes, comic mini-series payloads, and new character episodes.