Section 132 is implemented as the FV2KaraokeRhythmModeCatalog in V2Audio.
The catalog is initialized by
UV2AudioBlueprintLibrary::BuildDefaultKaraokeRhythmModeCatalog, exposed
through UV2AudioConfigAsset, and registered by UV2AudioSubsystem.
Karaoke Mode#
- Each launch karaoke entry is a per-fighter signature song with two alt-character song links, localized selections, and licensed-music metadata where contracted.
- Rhythm inputs cover timed taps, sustained held notes, and drift-tilt vibrato.
- Scoring is deterministic and off rollback: pitch accuracy is 40 percent, timing precision is 40 percent, and style flair is 20 percent.
- Perfect scores require 99+ total score plus all timed, held, and vibrato inputs; the subsystem returns the per-song cosmetic unlock id.
Rhythm Combat#
FV2RhythmCombatRuleSpecbinds stage music BPM to a beat grid.- Combo inputs inside the authored timing window receive the on-time multiplier.
- Combo inputs outside the window receive the off-beat penalty scalar.
- HUD beat indicator support is part of the runtime contract so stage UI can render the beat lane without guessing.
DJ Booth Mode#
FV2DJBoothModeSpeccovers the Def Jam DJ Booth ruleset, Battle Hub arcade cabinet, and online DJ tournament.- Launch record count is 52, meeting the 50+ requirement with 52 authored
FV2DJRecordSpecentries. - Each record includes record id, title, BPM, genre tag, crossfade metadata, and
a
/Audio/Music/DJBooth/asset path. - Turntable input affects crowd reaction, meter regeneration, and combo timing bonus.
Gallery, Jukebox, And Visualizer#
FV2JukeboxPlaylistSpecsupports per-account unlocked playlists in Battle Hub, Garage, and Apartment hub surfaces.- Playlist sharing uses the
ShareCode.KaraokePlaylistnamespace. FV2SoundtrackVisualizerSpecdrives music-only listening mode with audio FFT analysis and reactive Niagara VFX.
Broadcast And Crossplay#
FV2KaraokeBroadcastSpecstreams karaoke matches toBattleHub.Stage.Karaokewith audience emote reactions.FV2CrossplayKaraokeRankedSpecdefines the cross-platform ranked queue, per-song leaderboards, and per-fighter karaoke rank tiers.
Verification#
- Contract:
V2/ue/Content/V2/Audio/KaraokeRhythmMode_V2_Contract.json - Balance data:
V2/balance/audio/karaoke-rhythm-mode.json - Checker:
V2/ue/Tools/check-v2-karaoke-rhythm-mode.py - Automation:
V2.Audio.KaraokeRhythmMode.AssetContract,V2.Audio.Module