V2/ue/Tools/plan-v2-shader-cooking.py expands
V2/ue/Build/Cooking/v2-shader-cooking.json into deterministic Unreal
commandlet commands for shader source sets and compiler targets.
Source coverage is WGSL and GLSL. The compiler targets emit SPIR-V for
Vulkan, DXIL for DX12, MSL for Metal, and normalized WGSL for
WebGPU. Each command includes entry points, permutation dimensions, reflection
output, a deterministic cache key, and a dependency sidecar ending in
*.v2deps.json.
Required gates:
shader-cooking-plan-generatedshader-cooking-spirv-targetsshader-cooking-dxil-targetsshader-cooking-msl-targetsshader-cooking-wgsl-targetsshader-cooking-permutation-commands
The primary metrics are cook.shader.spirv_target_count,
cook.shader.dxil_target_count, cook.shader.msl_target_count,
cook.shader.wgsl_target_count, and cook.shader.permutation_command_count.
The CI validator is:
python3 V2/ue/Tools/check-v2-shader-cooking.py