Generated from V2/ue/Content/V2/Modding/ModApiSurface_V2_Contract.json
and V2/ue/Source/V2Modding/Private/V2ModLoading.cpp.
Do not edit this file by hand. Run:
python3 V2/ue/Tools/generate-v2-mod-api-docs.py
Policy#
- Sandbox approval required:
true - Networked API requests denied:
true - Ranked-unsafe requests denied:
true - Cosmetic-only world mutation:
true - Max requests per tick:
64 - Allowed event prefixes:
Mod.,Gameplay.Public.,UI.Public. - Allowed UI roots:
HUD.ModOverlay,Menu.ModPanel,Settings.ModPanel
Capabilities#
ReadPublicGameState#
- Enum:
EV2ModApiCapability::ReadPublicGameState - Description: Read public, non-authoritative game state.
- Cosmetic world mutation:
no
SpawnCosmeticActor#
- Enum:
EV2ModApiCapability::SpawnCosmeticActor - Description: Spawn a cosmetic-only actor from an approved template.
- Cosmetic world mutation:
yes
ModifyCosmeticComponent#
- Enum:
EV2ModApiCapability::ModifyCosmeticComponent - Description: Modify an approved cosmetic component on a mod-owned target.
- Cosmetic world mutation:
yes
RegisterEventListener#
- Enum:
EV2ModApiCapability::RegisterEventListener - Description: Subscribe to public mod, gameplay, or UI events.
- Cosmetic world mutation:
no
CreateUIScreen#
- Enum:
EV2ModApiCapability::CreateUIScreen - Description: Create a constrained UI surface under an approved mod UI root.
- Cosmetic world mutation:
no
ReadModStorage#
- Enum:
EV2ModApiCapability::ReadModStorage - Description: Read mod-scoped storage through the sandbox.
- Cosmetic world mutation:
no
WriteModStorage#
- Enum:
EV2ModApiCapability::WriteModStorage - Description: Write mod-scoped storage through the sandbox.
- Cosmetic world mutation:
no
Examples#
Read public match state#
Capability: ReadPublicGameState
Reads non-authoritative state exposed to the mod sandbox.
local round_time = api.read_public_game_state('match.round_time')
Spawn a cosmetic actor#
Capability: SpawnCosmeticActor
Spawns only approved cosmetic templates and never gameplay actors.
api.spawn_cosmetic_actor('Prop.ConfettiBurst', { attach_to = 'player.local' })
Modify a cosmetic component#
Capability: ModifyCosmeticComponent
Mutates an approved cosmetic component on a mod-owned target.
api.modify_cosmetic_component('player.local', 'CapeTint', { color = '#50B4FF' })
Listen for a public event#
Capability: RegisterEventListener
Subscribes to public mod, gameplay, or UI event namespaces.
api.on('Gameplay.Public.RoundStart', function(event) api.log(event.round_id) end)
Create a mod UI panel#
Capability: CreateUIScreen
Creates UI only under approved mod-owned surface roots.
api.create_ui_screen('Menu.ModPanel.LoadoutPreview', { title = 'Preview' })
Read mod-scoped storage#
Capability: ReadModStorage
Reads files from the storage area assigned to this mod.
local settings = api.read_mod_storage('settings.json')
Write mod-scoped storage#
Capability: WriteModStorage
Writes only to sandboxed mod storage and respects the manifest quota.
api.write_mod_storage('settings.json', settings)
Safety Notes#
Generated examples assume the mod has sandbox approval and manifest permissions for the requested capability. Gameplay-affecting world mutation, private event namespaces, unapproved UI roots, and network requests remain denied by the default policy.