Fighting Game · Guides & deep dives

Sequential Combo Input

A guides & deep dives document in the Fighting Game library.

0sections1 minread

On this page

Sequential combo input is an opt-in accessibility profile that lets a player press authored combo-chord buttons in sequence instead of at the same instant. The default mode is off, so authored simultaneous chords remain unchanged unless the player enables the setting.

The profile id is Input.SequentialCombo.PerPlayer.V2. It persists per player, applies during startup before gameplay, and is exposed through Settings.Accessibility.SequentialComboInput with SequentialCombo.Off, SequentialCombo.TwoButtonChords, and SequentialCombo.AllComboChords.

The authored catalog maps each sequential alternative back to the same action and command tag as the original chord, preserving authored move outcomes. For example, SequentialCombo.Throw.LightMedium resolves LightAttack then MediumAttack to IA_Grapple and Command.SequentialCombo.Grapple.LightMedium when pressed within the configured frame window.

Enabled modes are ranked and tournament restricted. The resolver rejects ranked or tournament requests while the profile is enabled, preserves move outcomes, and does not alter frame data, damage, invulnerability, or authored competitive timing.

Implementation signoff lives in V2/ue/Content/V2/Input/Accessibility/SequentialComboInput_V2_Contract.json and V2/ue/Tools/check-v2-sequential-combo-input.py.