The Unreal build graph for V3 Lilith Metaverse, generated from its V3/ue tree — the .Build.cs module rules, the .uproject module + plugin manifest, and the committed C++ automation specs. Dependencies are split into engine/plugin modules and the product’s own intra-project modules so the graph is legible.
18Build modules
4Enabled plugins
1Game modules
33Automation specs
Game modules (1)#
The runtime modules the V3StageRenderWorker.uproject loads, with their type and load phase.
V3StageRenderWorkerEditorDefaultEnabled plugins (4)#
EditorScriptingUtilitiesLevelSequenceEditorPythonScriptPluginSequencerScriptingBuild graph (18)#
Every ModuleRules module and what it depends on — the intra-project edges are the product’s own subsystem graph.
intra-project:
V3Coreengine/plugin:
CoreCoreUObjectEngineGameplayTagsengine/plugin:
CoreCoreUObjectEngineGameFeaturesGameplayTagsintra-project:
V3CoreV3UIengine/plugin:
AssetRegistryBlutilityCoreCoreUObjectEngineGameFeaturesGameplayTagsJsonProjectsSlateSlateCoreUMGUnrealEdintra-project:
V3Coreengine/plugin:
CoreCoreUObjectEngineGameplayTagsOnlineServicesEOSOnlineServicesInterfaceintra-project:
V3Coreengine/plugin:
CoreCoreUObjectEngineGameplayTagsengine/plugin:
CoreCoreUObjectEngineRenderCoreintra-project:
V3AudioV3AvatarV3CoreV3InputV3NetV3OnlineServicesV3UIV3VoiceV3Worldengine/plugin:
CoreCoreUObjectEngineGameplayTagsintra-project:
V3Coreengine/plugin:
CoreCoreUObjectEngineGameplayTagsJsonSlateSlateCoreUMG