V1 Web PWA · Surface walkthrough

Egbe Studio — Creator Suite (V6)

A per-surface walkthrough of the V1 Web PWA studio surface: layout, states, interactions, data, and cross-references.

walked
8sections3 minread

On this page

Context. surface studio · domain egbe · route /egbe-studio · auth signed-in + creator · source apps/oshun/web/src/app/egbe-studio/page.tsx

Last walked. 2026-06-03 automated runtime probe (Playwright headless) — prod build + mock BFF; render, HTTP 200, server-rendered <h1>, 0 page errors verified. Evidence: WALKTHROUGH/results/walkthrough-runtime-probe-2026-06-03.md

Purpose#

Authoring suite for the V6 Egbe domain: author agent dossiers (Ori seeds), Orun ground/district layouts, Wilds discovery-encounter scenario seeds, and inspect each artifact's provenance bundle. Out of the V1 feature map — a V6 creator surface that ships in apps/oshun/web (documented here for an exhaustive route inventory). The page mounts four editor components in one column under ShellLayout active="studio"; each runs the @oshun/egbe-studio "foundry" computation client-side over a seed draft (no V1 BFF dependency).

Entry points#

  • Direct URL / bookmark/egbe-studio (signed-in creator; not in PUBLIC_PATHS)
  • Studio shell navactive="studio" (shortcut 6)
  • V6 customer counterpart — companion to the /v6 Steward web app

Layout regions#

The page is a single column of four stacked editors. Each editor shares a two-pane shape: a left editor pane (aria-label "… controls") and a right output pane (aria-label "… output") plus a header and a status rail.

  • EgbeAgentDossierEditor (data-testid="egbe-agent-dossier-editor") — H1 "Agent dossier editor"
  • EgbeGroundDistrictAuthoring (data-testid="egbe-ground-authoring") — H2 "Ground and district authoring"
  • EgbeScenarioAuthoring (data-testid="egbe-scenario-authoring") — H2 "Wilds discovery encounter seeds"
  • EgbeProvenanceInspector (data-testid="egbe-provenance-inspector") — H2 "Audit bundle view"

States#

  • Hydration guard — each editor holds a hydrated flag set in a mount useEffect; pre-hydration it renders the SSR-safe seed (EGBE_*_SEED), then re-renders with client interactivity (no loading spinner)
  • Populated (default) — every editor renders its seed draft and the computed foundry/promotion/seed/provenance output immediately
  • Governance probe deny (dossier) — the governance-probe select can drive a foundry pass into a rejecting verdict; the output pane surfaces it
  • Habitability fail (ground) — habitability checks render pass/fail per check in the output pane
  • Loading / Error / Offline — N/A: all computation is in-bundle (@oshun/egbe-studio); no network read on this page
  • Gated — signed-in creator (shell); no V1 BFF policy (out-of-v1)
  • Standalone PWA — renders within the shell

Interactions#

Agent dossier editor#

  • Premise — name/handle inputs, premise textareas
  • Personality — three selects (archetype / temperament / alignment-style dimensions)
  • Governance probe (select) — drives the foundry's governance verdict
  • Publish / foundry (button in header) — produces an EgbeAgentDossierPublishReceipt; output pane shows the Foundry pass, the Generated Ori seed, and a Provenance manifest (read-only <textarea aria-label="Egbe agent provenance manifest">)

Ground and district authoring#

  • Scene — scene-type select, name input, description textarea
  • V3 Tooling — three selects (tooling/biome/era dimensions)
  • Habitability — habitability controls
  • Promote (button) — produces an EgbeGroundPromotionReceipt; output: Scene graph bridge, Habitability checks, Promotion manifest (read-only textarea)

Wilds discovery encounter seeds#

  • Situation — title/location inputs, premise/hook textareas
  • Cast and setting — two selects
  • Arc hooks — arc select + three textareas (beats / complications / resolution)
  • Seed (button) — produces an EgbeScenarioSeedReceipt; output: Encounter seed, Seed manifest (read-only textarea)

Provenance inspector#

  • Artifact (select, default agent:abeni-reed) — choose an EgbeProvenanceArtifactId; output: Signature, Evidence refs, and the Raw bundle (read-only <textarea aria-label="Full provenance bundle">)

Data & contracts#

  • Reads: in-bundle seeds + computation from @oshun/egbe-studio (EGBE_AGENT_DOSSIER_SEED, EGBE_GROUND_AUTHORING_SEED, EGBE_SCENARIO_AUTHORING_SEED, foundry/promotion/seed builders, EgbeProvenanceArtifactId)
  • Writes: None on the wire. All "publish/promote/seed" actions compute a receipt + manifest client-side; the V6 BFF persistence is a future-arc concern
  • Realtime: None.
  • Caching: client components; SSR shell + seed
  • Auth/role check: session (signed-in creator); no V1 BFF policy (out-of-v1)

Cross-references#

Open questions / known gaps#

  • Publish / promote / seed all compute local receipts + manifests; confirm the V6 BFF write endpoints that will persist Ori seeds, ground promotions, and scenario seeds before this surface leaves V6 preview.
  • /egbe-studio is a top-level route (not under /studio/*). Confirm whether it will be canonicalized under /studio/egbe/* when V6 ships, or stay a standalone studio surface.