V1 Web PWA · Surface walkthrough

Studio · Yemaya · Gameplay Design

A per-surface walkthrough of the V1 Web PWA studio surface: layout, states, interactions, data, and cross-references.

walked
8sections2 minread

On this page

Context. surface studio · domain yemaya · route /studio/yemaya/gameplay-design · auth signed-in + studio entitlement · source apps/oshun/web/src/app/studio/yemaya/gameplay-design/page.tsx

Last walked. 2026-05-29 automated runtime walk (Playwright headless) — render, /v1 data (2xx), console/page-errors, expected content, screenshot verified; live screen-reader, touch, offline, and telemetry-delivery checks pending a manual AT pass. Evidence: WALKTHROUGH/results/runtime-sweep-2026-05-29.md; body re-derived 2026-06-03 from current source (lane-console architecture)

Purpose#

Admin lane console for inspecting the Project Obsidian gameplay design document. The Game Design Operations Lane wires the real @yemaya/project-obsidian ObsidianGameDesign reference via /v1/admin/yemaya/gameplay-design: read its six-phase core loop and seven gameplay systems (investigation, interrogation, deduction, stealth, tactical combat, character progression, UI/UX) and resolve each system's config.

Entry points#

  • No breadcrumb panel on this page.
  • Reachable from the Studio index and from the NPC Systems quick-action (which links here).
  • Direct URL / bookmark (signed-in + studio entitlement).

Layout regions#

page.tsx renders ShellLayout active="studio" and:

  • Workspace panel (StudioYemayaGameplayDesignWorkspace, data-yemaya-gameplay-design-workspace):
    • <h1> "Yemaya Gameplay Design Workspace" (WorkspaceHeading).
    • Summary paragraph (data-yemaya-gameplay-design-summary).
    • Game Design Operations Lane<h2> data-yemaya-gd-lane-heading, the real-backed form lane (loading / unauthorized / error / ready-form / result, see States).
  • Route Map panel (data-yemaya-gameplay-design-route-map): <h2> "Route Map" + five STUDIO_YEMAYA_GAMEPLAY_DESIGN_ROUTE_MAP entries.
  • Quick-action panel: two quickAction links.

States#

  • Loadingdata-yemaya-gd-loading "Loading game design engine…" while the GET catalog fetch is in flight.
  • Unauthorizeddata-yemaya-gd-unauthorized "Access restricted." on a 401/403 admin-scope failure (fail-closed).
  • Errordata-yemaya-gd-error "Could not load the game design engine." on a non-OK / malformed catalog response.
  • Ready-formdata-yemaya-gd-form once the catalog resolves; data-yemaya-gd-engine-summary + a data-yemaya-gd-constants list.
  • Resultdata-yemaya-gd-result with data-yemaya-gd-headline (the system name) and a data-yemaya-gd-config JSON block; or a validation message data-yemaya-gd-resolve-error.

Interactions#

Operations form (data-yemaya-gd-form)#

  • Design systemselect data-yemaya-gd-system populated from catalog.systems.
  • Submitbutton data-yemaya-gd-submit "Inspect system" → POST /v1/admin/yemaya/gameplay-design/system with { system }.

Route map#

data-yemaya-gameplay-design-route-map — five entries:

  • /studio/yemaya/gameplay-design
  • /studio/yemaya/gameplay-design/scenes/[sceneId]
  • /studio/yemaya/gameplay-design/exports/[exportId]
  • /studio/yemaya/gameplay-design/revisions/[revisionId]
  • /studio/yemaya/gameplay-design/governance/[policyId]

Quick actions#

  • "Open Yemaya Location Management workspace"/studio/yemaya/location-management.
  • "Back to Studio workspace index"/studio.

Data & contracts#

  • Reads: GET /v1/admin/yemaya/gameplay-design (catalog: summary, systems, constants) on mount.
  • Writes: POST /v1/admin/yemaya/gameplay-design/system.
  • Realtime: none.
  • Caching: client fetch on mount, cache: 'no-store', buildBffAuthHeaders().
  • Auth/role check: admin-scoped fail-closed (401/403 → unauthorized state) behind the proxy studio gate.

Cross-references#

  • Studio overview: studio-overview.md
  • Workspace source: apps/oshun/web/src/components/studio/StudioYemayaGameplayDesignWorkspace.tsx
  • Route map source: apps/oshun/web/src/components/studio/StudioYemayaGameplayDesignRouteMap.ts
  • Engine: @yemaya/project-obsidian (ObsidianGameDesign)
  • Sibling per-view doc: studio-yemaya-npc-systems.md
  • Feature spec: V1/features.md

Open questions / known gaps#

  • The summary paragraph still advertises "dense expert-mode controls, progressive disclosure" — leftover legacy copy; the live surface is the single Game Design Operations Lane.
  • The Route Map advertises scenes / exports / revisions / governance sub-routes that the live lane does not expose.