# @neith/engine-landscape

Neith sovereign Landscape Editor depth: heightfield with sculpt tools
(raise/lower/smooth/flatten/ramp/noise/thermal+hydraulic erosion),
layer/material weight painting with blend masks, 16-bit heightmap import/export,
terrain-carving splines (roads/rivers), decimation/retopo, streaming landscape
proxies with component/tile sizing, Nanite/virtual-heightfield tessellation,
physical materials, grass-type scatter, procedural masks (slope/altitude/biome),
copy/paste regions, erosion-simulation preview, and hero-hand-edit over a
procedural base (phase 172.16)

## At a glance

- **Path:** `libs/neith/engine-landscape`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/engine-landscape`

## Commands

```bash
pnpm nx test @neith/engine-landscape
pnpm nx lint @neith/engine-landscape
```

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