# @neith/engine-foliage

Unreal procedural foliage: spawner volume + ecological-competition placement,
foliage type asset, exclusion volume, ISM/HISM with LOD, per-instance data,
paint/fill/erase brush, density layers, wind, seasonal biome, PCG convert

## At a glance

- **Path:** `libs/neith/engine-foliage`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/engine-foliage`

## Commands

```bash
pnpm nx test @neith/engine-foliage
pnpm nx lint @neith/engine-foliage
```

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