# @neith/dcc-bones

Neith sovereign Blender bendy-bones + custom bone shapes + ragdoll: bendy-bone
Bezier subdivision (segment count, handle-in/out, per-segment
easing/radius/roll), custom bone-shape objects with colour/wireframe, bone
collections with visibility + legacy layer mapping, auto-generated ragdoll
rigid-bodies+constraints with Verlet sim, ragdoll-to-keyframe bake and
hit-reaction get-up blend, bone envelope deform weights, proximity
auto-weighting, vertex-group smoothing, parent inherit-scale/rotation, and bone
constraints (copy/limit/IK/track-to/child-of) (phase 173.27)

## At a glance

- **Path:** `libs/neith/dcc-bones`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/dcc-bones`

## Commands

```bash
pnpm nx test @neith/dcc-bones
pnpm nx lint @neith/dcc-bones
```

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