# @maya/env-storytelling

Procedural environmental storytelling — event-to-decoration rules
(battle/fire/abandonment/crime), lived-in spaces, graffiti, trails,
economic/seasonal dressing, and collision-avoiding density-scaled placement

## At a glance

- **Path:** `libs/maya/env-storytelling`
- **Domain:** maya (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/maya/deep-dive) ·
  [systems one-pager](/docs/systems/lib-maya.md)
- **Nx project:** `@maya/env-storytelling`

## Commands

```bash
pnpm nx test @maya/env-storytelling
pnpm nx lint @maya/env-storytelling
```

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