# YSD-0138 — Initial inspiration workflow priority

- **Status:** approved (2026-07-18)
- **Priority:** P0 EXT — blocking (production rollout gated via YSD-0139)
- **Decision owner:** @GreyChimp
- **Drafted:** 2026-07-18 by Claude Code (claude-fable-5)
- **Approval:** approved as recommended by @GreyChimp on 2026-07-18; outcome
  recorded in decision-log.json; review by 2027-07-18

## Question

Which inspiration workflow ships first among character, environment, world,
camera, narrative, sound, and mechanic systems?

## Recommendation

Character-system inspiration first: it has the strongest persona pull (§6.4),
the richest existing domain knowledge (Aglaea costume/fashion + Hathor character
function), and it exercises the full pin-region → typed-link → principle →
original-concept → decision chain (YSD-22009..22013) on still images and film
frames without waiting for game-study or audio maturity. Environment/world
second; camera/narrative/sound/mechanic follow. To be validated against user
research and prototype evidence as YSD-0138 requires before final approval.

## Options considered

- Camera-first — strong candidate for filmmakers but exercises fewer
  graph/concept features at launch.
- Mechanic-first — depends on Phase-4 game study.

## Consequences

- Section 13 inspiration items sequence accordingly.

## Machine-enforced outcome (once approved)

Inspiration-system registry enables approved kinds; prototype/user-research
evidence recorded here before approval.
