# V7 Operator Economics — Pricing the Platform-Orchestrated Realm Fleet

Status: V7 commercial planning. Source: fills the planning gap identified in
`V1_V7_PLAN_SET_AUDIT_2026-06-12.md` §6.2 (no operator pricing model).
Grounded in `V7/V7_features.md` (features§"The Hosting Continuum",
features§"Hosting, Orchestration, and Who Pays", features§"The Creator
Economy") and `V7/V7_ARCHITECTURE.md` (arch§"Hosting, Orchestration, and the
Realm Fleet", arch§"Danu — Server Meshing", arch§"Moremi — Realm Server
Architecture"). Owner: Abundantia economy lead with platform infrastructure
lead. All prices/costs below are planning assumptions adopted 2026-06-12
unless tied to a cited spec commitment; finance to re-base on actuals at
creator alpha. Date: 2026-06-12.

## 1. Pricing Philosophy

features§"Hosting" fixes the frame: the platform pays for inviolable services
and a buffered official fleet; operators can pay for orchestrated capacity or
bring their own compute. Within that frame, the commercial posture is:

1. **Hosting is an on-ramp, not the profit center.** The platform's economics
   are the creator economy (engagement pool, sales margin, storefronts —
   features§"The Creator Economy"). Hosting is priced to be obviously
   competitive with the FiveM GSP market ($10–50/mo for typical servers) so
   price is never the reason a community stays on FiveM.
2. **Margin pays for what GSPs don't provide.** V7 hosting bundles DDoS
   scrubbing, attested anti-cheat, Nephthys persistence with PITR
   (`V7/docs/world-state-rollback.md`), and the safety stack — the comparable
   isn't a bare game server, and the margin target (§5) funds that bundle.
3. **Population is the price axis.** Operators understand slots; all tiers
   are priced by concurrent-population cap, which also tracks the actual cost
   driver (sim CPU + bandwidth scale with pop — arch§"Netcode": per-client
   64–256 kbit/s).

## 2. Cost Basis per Realm Tier

Cost model assumptions (planning assumptions adopted 2026-06-12):

- Compute reference rates: dedicated-vCPU cloud instance ≈ **$0.011 per
  vCPU-hour blended** (Hetzner CCX-class on-demand; the repo's owned Hetzner
  bare-metal footprint — arch§"Hosting" `Distributed` scheduling — runs
  cheaper at ≈$0.006/vCPU-hr amortized, used for persistent realms; Spot for
  stateless sessions at up to ~90% off per arch§"Hosting").
- Sim sizing: Moremi at 10–30 Hz open-world tick (arch§"Moremi") sustains
  ≈32 players per dedicated vCPU including Ixchel sandbox budgets; memory
  ≈0.75 GB per 32 players + 4 GB base.
- Egress: ≈150 kbit/s average per client (mid of the 64–256 kbit/s budget)
  ≈ 1.6 GB per player-day at 24h occupancy; blended egress ≈$0.005/GB on the
  owned footprint + CDN mix.
- Realms idle: average occupancy across a month ≈ 20% of cap for community
  realms (evening-peaked — arch§"Hosting" webhook autoscaler); orchestration
  scales to demand, so cost follows occupancy, not cap.

| Tier              | Footprint                                                                                  | Platform cost basis (monthly, at assumed occupancy)                                                                                                          |
| ----------------- | ------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Solo**          | Local client only (features§"The Hosting Continuum"); Nephthys sync only when promoted      | ≈$0 (storage of saves: cents)                                                                                                                                  |
| **Listen (~16)**  | Host client's machine; platform carries gateway relay + Nephthys once it leaves Solo        | ≈$1–3 (relay bandwidth + persistence)                                                                                                                          |
| **Dedicated 64**  | 2 vCPU slice + Nephthys share                                                              | ≈$6–10                                                                                                                                                          |
| **Dedicated 128** | 4 vCPU slice + Nephthys share                                                              | ≈$12–18                                                                                                                                                         |
| **Dedicated 256** | 8 vCPU / 32 GB node-equivalent (≈$0.09/hr on-demand ≈ $64/mo at full burn) + Nephthys + egress | ≈$25–40 at 20% occupancy with autoscale; ≈$80–100 worst-case pinned 24/7                                                                                       |
| **Meshed 1000+**  | See node math below                                                                         | ≈$350–700 at realistic occupancy; ≈$1,100–1,500 pinned 24/7                                                                                                    |

**Meshed node math** (from the Danu design): single-node authority tops out
≈256 (features§"The Hosting Continuum"), but meshed regions are sized below
that for handoff headroom — plan ≈150–200 players of authority per sim node
(planning assumption adopted 2026-06-12; the co-location constraint and
split/merge headroom of arch§"Danu" argue against running nodes at the
single-realm ceiling). A 1,000-pop realm at peak therefore runs:

- ceil(1000 ÷ 175) = **6 sim nodes** (8 vCPU each) ≈ 48 vCPU
- **Nephthys replica allocation**: 2 nodes (4 vCPU each) for the
  replication/persistence layer at this event volume ≈ 8 vCPU
- **Danu control + gateway share** ≈ 4 vCPU
- Total ≈ **60 vCPU at peak** ≈ $0.66/hr on-demand ≈ $475/mo pinned — but
  dynamic split/merge (arch§"Danu") means off-peak the realm runs 1–2 nodes;
  at an evening-peaked 30% weighted utilization ≈ **$140–200/mo compute** +
  egress (1,000 players × 3h/day avg × 150 kbit/s ≈ 6 TB/mo ≈ $30) +
  Nephthys storage/PITR (≈$5) ≈ **$175–250/mo realistic**, with the $1,100+
  figure as the pinned-24/7 worst case on cloud rates (owned bare-metal
  roughly halves it).

## 3. Benchmark — What the Market Pays Today

Planning assumptions adopted 2026-06-12, from public GSP price lists and
flagship-community Patreon tiers:

- FiveM GSP hosting: $10–25/mo for 32–64 slots; $30–60/mo for 128-slot
  performance tiers; serious communities on dedicated boxes: $50–150/mo.
- Flagship RP community budgets (Patreon-funded): $500–5,000+/mo including
  dev payroll — hosting is a minority line; they buy reliability and tooling.
- Plus what FiveM operators pay invisibly: Tebex fees, DDoS mitigation
  add-ons, database hosting, txAdmin infrastructure, and dev time for what V7
  bundles (persistence, anti-cheat, voice — Pheme replaces a Mumble server).

## 4. Proposed Operator Pricing

| Plan                  | Cap                        | Price (monthly)         | Notes                                                                                                                                         |
| --------------------- | --------------------------- | ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| **Free**              | Solo + Listen (~16)         | $0                       | Unlimited Solo; Listen always free (host's own compute). Includes Nephthys persistence once promoted off Solo.                                  |
| **Community Free**    | 1 Dedicated realm, 32 pop   | $0                       | The funnel tier: idle-hibernate after 60 min empty (cold-start absorbed by the buffer autoscaler — arch§"Hosting"); platform branding on listing |
| **Dedicated 64**      | 64 pop                      | **$12**                  | vs. GSP $10–25 with none of the bundle                                                                                                          |
| **Dedicated 128**     | 128 pop                     | **$24**                  |                                                                                                                                                  |
| **Dedicated 256**     | 256 pop                     | **$44**                  | The serious-community anchor price; under the $50 psychological line                                                                             |
| **Meshed**            | 1000+ (Danu)                | **$299 base + $0.20 per node-hour above the 2-node baseline** | Usage-priced because meshed cost is genuinely elastic (§2); typical evening-peaked 1,000-pop realm lands ≈$420–550/mo all-in                     |
| **BYOC**              | Operator hardware           | **$0 hosting; platform services fee 15% of realm storefront revenue, min $19/mo per realm** | T2-vetted operators only (`V7/docs/operator-data-protection.md` §5); covers gateway/DDoS/Nephthys/safety which remain platform-side (features§"Hosting") |

Pricing rules:

- **Annual prepay −15%.** Founding-realm discount per
  `V7/docs/community-migration.md` §5.1 (50% off Dedicated-256 for 12 months
  for the first 200 Verified realms).
- **No pop-cap overage sales**: a full realm queues (features§"Population
  Targets and Degradation") — selling burst headroom would undermine the
  queue-priority SKU operators sell (`V7/docs/off-platform-monetization-policy.md`
  §2) and make cost unpredictable for operators.
- **Hosting fees are payable from creator earnings**: an operator's Aje
  balance (engagement payouts, storefront revenue) can pay hosting directly —
  successful realms host free in practice, which is the flywheel pitch.

### Carve-outs already specced

- **Official realms**: the platform pays for a buffered fleet of official
  realms (features§"Hosting") — these are marketing/liquidity surface, booked
  as platform cost, never competing on paid features with community realms.
- **BYOC**: per features§"Hosting", BYOC carries sandboxed realm logic only,
  never platform services; the 15%/min-$19 services fee prices the platform
  plane the operator still consumes. GSP resellers get the certification
  economics of `V7/docs/community-migration.md` §2.4.

## 5. Platform Margin Policy

- Target **gross margin on paid hosting tiers: 35–55%** at assumed occupancy
  (Dedicated 256: $44 price vs. $25–40 cost ≈ 10–43%; Dedicated 64: $12 vs.
  $6–10 ≈ 17–50%; Meshed usage pricing is set at cost × ~1.6). Planning
  assumption adopted 2026-06-12: occupancy-driven cost variance is the margin
  risk; the autoscaler's idle-hibernation efficiency is the single biggest
  margin lever and gets an owner (infrastructure lead) and a quarterly
  efficiency review.
- **Floor rule**: no paid tier is ever priced below its pinned-occupancy
  marginal cost by more than the Community Free tier's CAC justification —
  i.e., losses are taken deliberately on the free funnel tier only.
- **Re-price cadence**: hosting prices reviewed every 6 months against
  hardware cost and GSP market; price *decreases* pass through immediately,
  increases grandfather existing subscribers 12 months.

## 6. Revenue Projection per 1,000 Active Realms

Planning assumptions adopted 2026-06-12. Tier mix assumption for a steady-state
cohort of 1,000 active (≥weekly-session) realms, based on the FiveM market's
shape (a long tail of small servers, a thin head of big ones):

| Tier               | Share | Realms | Price     | Monthly revenue | Est. monthly cost | Gross margin |
| ------------------ | ----- | ------ | --------- | ---------------- | ------------------ | ------------- |
| Community Free     | 55%   | 550    | $0        | $0               | 550 × $4 = $2,200  | −$2,200       |
| Dedicated 64       | 20%   | 200    | $12       | $2,400           | 200 × $8 = $1,600  | $800          |
| Dedicated 128      | 10%   | 100    | $24       | $2,400           | 100 × $15 = $1,500 | $900          |
| Dedicated 256      | 9%    | 90     | $44       | $3,960           | 90 × $32 = $2,880  | $1,080        |
| Meshed             | 1.5%  | 15     | ≈$480 avg | $7,200           | 15 × $210 = $3,150 | $4,050        |
| BYOC               | 4.5%  | 45     | $19 min + 15% fee (avg ≈$55) | $2,475           | 45 × $6 = $270 (platform-plane share) | $2,205        |
| **Hosting total**  |       | 1,000  |           | **$18,435/mo**   | **$11,600/mo**     | **$6,835/mo (37%)** |

Arithmetic check: revenue = 2,400 + 2,400 + 3,960 + 7,200 + 2,475 = $18,435.
Cost = 2,200 + 1,600 + 1,500 + 2,880 + 3,150 + 270 = $11,600. Margin =
$6,835 ≈ 37% blended including the free tier's drag.

**The point of the table**: per 1,000 realms, hosting nets ≈$82k/year — while
the same 1,000 realms at the assumed engagement (≈120 weekly-active verified
players per paid realm average) drive the platform's actual business: at a
modest $1.50/player-month platform-attributable commerce take (storefront
margin + engagement-pool funding share — features§"The Creator Economy"),
≈54,000 weekly-active players yield ≈$81k/month ≈ $970k/year of
economy-side gross. Hosting margin is ~8% of the realm-driven total — which is
exactly why pricing optimizes for realm count and survival, not hosting
extraction (§1). Finance owns re-basing both sides of this table on actuals at
each rollout stage gate (features§"Region Rollout Strategy").

## 7. Risks and Levers

- **Occupancy risk**: if average occupancy runs 2× assumption, Dedicated-256
  margin goes negative → levers: hibernation aggressiveness, Spot mix for
  respawnable sessions (arch§"Hosting" cost tiering), owned-hardware share.
- **Meshed sticker shock**: $480/mo is real money for a community → mitigated
  by earnings-pay-hosting (§4) and the founding-realm program; track the
  "meshed realms funded ≥50% by own Aje earnings" ratio (target ≥60% by
  month 12 post-economy-launch).
- **BYOC cannibalization**: if BYOC under-prices orchestrated hosting for big
  realms, orchestrated Meshed adoption stalls → acceptable by design (BYOC
  still pays the services fee and the platform sheds the compute cost), but
  watch that BYOC operators meet the same reliability bar (realm-health
  surfacing in the browser — arch§"Observability" — is the market's
  corrective).
