# 0002: Five Genre Families, Six Launch Cells

Status: Accepted

Date: 2026-05-23

## Context

The V4 product promise combines five distinct game-feel families rather than a
single generic action layer. Launch automation and LiveOps split the tactical
and stealth-tactics spaces into six shippable cells so coverage can be verified
without blending their feel.

## Decision

V4 ships as one product with five genre families and six launch cells: Tactical
FPS, Stealth, real-time stealth tactics, action RPG, real-time strategy, and 2D
run-and-gun. Each launch cell preserves its native feel through its own mode
plugins, input mapping contexts, camera contracts, HUD composition, simulation
rules, and automation feel tests.

## Consequences

- Shared systems must expose cell-aware contracts instead of flattening all
  mechanics into one universal mode.
- Acceptance tests need per-cell coverage.
- Scope changes that remove a launch cell require a phase-cut ADR.
