# World Boss Community Raid

Section 134 defines `WorldBossCommunityRaid.V2`, the online catalog for world
bosses, async raids, weekly community challenges, daily community goals,
community dashboards, cooperative shared-instance attempts, and server-side
contribution validation.

## World Boss

World Boss events use community-shared HP. Players chip at the boss through
post-match per-account contribution submissions during a seven-day event window.
Reward tiers include Bronze, Silver, Gold, and Mythic community completion
tiers, personal damage contribution rewards, and an exclusive cosmetic for the
top 1 percent of contributors. Each boss has unique authored mechanics, such as
healing on rage state or splitting at 50 percent HP into two bosses that still
share an HP pool.

Each boss also owns a cinematic intro, per-cycle boss state changes, a
per-account contribution leaderboard, and a weekly top-N spotlight.

## Async Raid

Async raids support 12 to 24 players contributing through per-player time slots
over a one-to-three-day window. Total raid damage and per-mechanic completion
both drive the reward tier. The default raid is a monthly per-quarter signature
event with a themed boss and lore arc.

## Community Events

Weekly community challenges track time-limited targets such as 1 billion
community world-boss damage in seven days. Completion grants a community-wide
cosmetic. Regional progress is tracked separately for NA, EU, JP, KR, LATAM, and
OCE; region clears grant regional cosmetics, while aggregate global completion
grants a global cosmetic.

## Daily Goals

Daily community goals track aggregate targets, such as 100,000 ranked wins in a
day. Completion rewards all participants.

## Dashboard

The community aggregate dashboard is a daily in-game widget that exposes total
community match count, Battle Pass progress, tournament participation, and
per-region community state.

## Cooperative World Events

Crew-coordinated world boss attempts support 8 to 32 players in a shared
instance simultaneously fighting the boss. Successful shared-instance attempts
receive elevated contribution through a cooperative bonus damage multiplier.

## Contribution Validation

World boss damage is accepted only through server-side validation. The
`v2.world-boss-contribution-validation` schema cross-references Section 49,
rejects live rollback frame RPCs, disallows live shared-HP reads, voids flagged
damage, and writes contribution audit logs.
