# V2 Psyche Commentary Face Animation

`@v2/psyche-commentary-face-animation` turns `@iris/voice` commentator output
into presentation-only face animation for the broadcast booth.

The contract ingests Iris voice output URI, transcript hash, and phoneme timing,
then uses `@psyche/avatar-lipsync` to generate viseme frames and
`@psyche/avatar-expressions` to layer ARKit expression curves. Unreal exports
land under `/Game/V2/Audio/Commentary/FaceAnimation`.

The generated commentator face animation is gameplay-inert, rendered outside the
rollback envelope, and tagged with `off-rollback-presentation-only`. If the
asset is missing or late, V2 may still play the audio/subtitle commentary cue
without changing simulation state.
