# VR / AR Support

Section 124 defines `VRARSupport.V2`, a UI-owned catalog for PSVR2, Meta Quest
3, Apple Vision Pro, PC VR, mixed-reality experiences, VR cross-play labeling,
certification, and VR accessibility.

## Ruleset Compatibility

All racing rulesets are VR-eligible and expose cockpit, chase, and spectator
cameras. Fighting rulesets are VR-toggleable with explicit motion-sickness
considerations and only expose rare first-person fighter camera plus spectator
camera modes. The catalog rejects racing entries that are not VR-eligible and
rejects fighting entries without the comfort toggle policy.

## Platform Support

PSVR2 support targets PS5 with 4K-per-eye 120Hz mode, foveated rendering, eye
tracking, and DualSense Edge as a motion controller mapping. Meta Quest 3
support covers native Quest and Pro VR, hand tracking, per-frame async time
warp, and cross-buy with the PC version.

Apple Vision Pro support is mixed reality with passthrough, gaze-and-pinch
input, and spatial audio Atmos integration. PC VR support covers SteamVR, Oculus
Rift S, and Windows MR, with per-platform render scale and input mapping.

## Comfort, Camera, And HUD

Comfort modes include vignette during turning, snap-turn, and a per-player
comfort level. Cinematic moments use per-fighter VR cinematics with VR-aware
pacing and no induced nausea. Vehicle play uses per-vehicle cockpit camera with
authentic VR head-tracking. The VR HUD is minimal, uses glanceable virtual
gauges, and represents UI elements as physical objects in 3D space.

## Mixed Reality

Vision Pro mixed-reality mode places vehicles on the player's real-world floor
through passthrough and stages fights in the player's real-world room. The AR
spectator companion tracks a friend's match on a TV or phone screen and renders
an overlay for spectators.

## Cross-Play

VR-vs-non-VR matchmaking is opt-in for non-ranked modes. Ranked separates VR and
non-VR pools. Matchmaking labels input methods using the Section 50 taxonomy:
VR-headset, controller, and wheel.

## Certification And Accessibility

Certification covers Sony VR TRC, Meta Quest Store cert, and Apple Vision Pro
App Store cert, each with per-platform comfort review plus epilepsy and
motion-sickness compliance. VR accessibility covers seated mode for
wheelchair-using players or anyone who cannot stand, one-controller mode for
one-handed play, voice-activated menu with Section 53.6 alignment, and subtitle
positioning that is customizable in 3D space.
